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EPIC is a tabletop roleplaying game about powerful heroes similar to those of myth, legend and epic tales such as the OdysseyMahabharata, Beowulf, the Poetic and Prose Edda, and many other epic poems and stories from across the world.

Unlike many other systems, the player characters' bonuses are descriptive, being made up of infinitely variable tags, rather than having prescriptive stats. This method takes tag-based games such as City of Mist and Fate Core and expands upon them, making tags more flexible and wide-ranging.

The three pillars of EPIC play are Conflict, Exploration and Downtime. Each of these uses tags to provide deep emergent gameplay which centres player and GM imagination. Research and preparation are key to the heroes' successes, and lack thereof may prove catastrophic.

The core resolution mechanic is the Epic Test, wherein the player rolls 3d6+tags, using the bonuses from tags which fit the situation. This allows for a high base level of competency, which fits the heroic theme of the game. 

The game is currently in alpha, and we are looking for playtesters! Please consider joining the playtest discord if you like the sound of the game and want to give it a try! The game will be PWYW while in playtesting, but may have a cost once fully released -- however, playtesters will all receive a final copy free, as well as being credited.

[This work was made by humans. No AI or Machine Generated works are included in this project. Supporting this project means you are supporting real human beings who have dreams, passions, & bills. Thank You.]




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EPIC v0.4.1.pdf 753 kB

Development log